We investigate the speed of
convergence of congestion games with linear
latency functions under best response dynamics. Namely, we estimate the
social performance achieved after a limited number of rounds, during
each of which every player performs one best response move. In
particular, we show that the price of anarchy achieved
after k rounds, defined as the highest possible ratio among the total
latency cost and the minimum possible cost, is close to optimum and
asymptotically matches the lower bound that we determine as a
refinement of the one by [Christodoulou et al. 06]. As a consequence,
we prove that order of loglogn rounds are not only necessary, but also
sufficient to achieve a constant price of anarchy, i.e. comparable to
the one at Nash equilibrium.
This result is particularly relevant, as reaching an equilibrium may
require a number of rounds exponential in the number n of players. We
then provide a new lower bound for load balancing games, that is
congestion games in which every strategy consists of a single resource,
thus showing that a number of rounds proportional to loglogn is
necessary and sufficient also under such a restriction.
Our results thus solve the important left open question of the
polynomial speed of convergence of linear congestion games to constant
factor solutions.