Seminario Interdipartimentale di Algoritmica
 

Monday, June 23, 2008, 12:00 noon
The Speed of Convergence in Congestion Games under Best-Response Dynamics
Luca Moscardelli, Dipartimento di Informatica Università degli studi di L'Aquila

DI - Department of Computer Science, Via Salaria 113
Seminar Room, third floor

Abstract

We investigate the speed of convergence of congestion games with linear latency functions under best response dynamics. Namely, we estimate the social performance achieved after a limited number of rounds, during each of which every player performs one best response move. In particular, we show that the price of anarchy achieved after k rounds, defined as the highest possible ratio among the total latency cost and the minimum possible cost, is close to optimum and asymptotically matches the lower bound that we determine as a refinement of the one by [Christodoulou et al. 06]. As a consequence, we prove that order of loglogn rounds are not only necessary, but also sufficient to achieve a constant price of anarchy, i.e. comparable to the one at Nash equilibrium.
This result is particularly relevant, as reaching an equilibrium may require a number of rounds exponential in the number n of players. We then provide a new lower bound for load balancing games, that is congestion games in which every strategy consists of a single resource, thus showing that a number of rounds proportional to loglogn is necessary and sufficient also under such a restriction.
Our results thus solve the important left open question of the polynomial speed of convergence of linear congestion games to constant factor solutions.